![]() A river is the iteraction between fluid, collision and air. where there is zero visible fluid is really just invisible fluid. one of the reasons is that there isnt a difference between where there is "fluid" and where there isnt. you can see in the video that it "could" be used for that, but its similates something closer to gas than it does fluid. It could be used for rivers, but its not 100% the correct tool. not impossible and there are many papers on it. Adding 3d would be a matter of expanding the sim lookups to include up/down, etc. for example, a 256x256 sim space turned 3d is 256 times the cost! (256x256x256). 3d has a very very high increase in perf cost so I focused first on 2d. Once I know more, I will post, please let me know if you find any new information as I have not heard of anyone else with this is not currently implimented, but its "possible". I wonder if unity changed their supported formats for ios in f2.? Have you tried change any settings in the sim to narrow down the problem area? FluidSim isnt doing anything different than what unity provides, so its interesting to me that other render textures are working for you. I will try to track down an answer for you. Procedural inputs are slightly cheaper than texture inputs, but a texture input can represent complex shapes and replace many procedural have not seen or heard of that problem yet, thanks for reporting it. Non texture influences are a procedural fall off which allows control over the sharpness of the falloff. Texture influences are not batched, but are rendered individually. There is no limit to the max number of influences. ![]() The influence actors batch in sets of either 4, 8, or 16 depending on the number of them. On my super slow laptop which has a Radeon 6310 mobile integrated chip, the scenes in the video achieve over 700 fps. On my desktop which as a Nvidia 500 series video card, the scenes in the video achieve over 2000 fps (GPU). Off the top of my head, the only thing i can think that hasnt been talk about, is performance. ![]() Or setup a video showing something specific. I would be happy to try and answer any questions you have. Is there anything in particular you are interested in that you are not seeing in the video, stills, or description?
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